Struct nbez::Point4d
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pub struct Point4d<F: Float> { pub x: F, pub y: F, pub z: F, pub w: F, }
4-dimensional point
Fields
x: F
y: F
z: F
w: F
Methods
impl<F: Float> Point4d<F>
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fn new(x: F, y: F, z: F, w: F) -> Point4d<F>
Convenience method for creating a new instance of this struct. Fields of this function correspond to fields of the struct.
Trait Implementations
impl<F: Hash + Float> Hash for Point4d<F>
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fn hash<__HF: Hasher>(&self, __arg_0: &mut __HF)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl<F: Ord + Float> Ord for Point4d<F>
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fn cmp(&self, __arg_0: &Point4d<F>) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl<F: PartialOrd + Float> PartialOrd for Point4d<F>
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fn partial_cmp(&self, __arg_0: &Point4d<F>) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Point4d<F>) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Point4d<F>) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Point4d<F>) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Point4d<F>) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl<F: Eq + Float> Eq for Point4d<F>
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impl<F: PartialEq + Float> PartialEq for Point4d<F>
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fn eq(&self, __arg_0: &Point4d<F>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Point4d<F>) -> bool
This method tests for !=
.
impl<F: Copy + Float> Copy for Point4d<F>
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impl<F: Clone + Float> Clone for Point4d<F>
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fn clone(&self) -> Point4d<F>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<F: Debug + Float> Debug for Point4d<F>
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impl<F: Default + Float> Default for Point4d<F>
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impl<F: Float> From<[F; 4]> for Point4d<F>
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impl<F: Float> Into<[F; 4]> for Point4d<F>
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impl<F: Float> Into<(F, F, F, F)> for Point4d<F>
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impl<F: Float> From<Vector4d<F>> for Point4d<F>
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impl<F: Float> AsRef<[F]> for Point4d<F>
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impl<F: Float> AsMut<[F]> for Point4d<F>
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impl<F: Float> Zero for Point4d<F>
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fn zero() -> Point4d<F>
Returns the additive identity element of Self
, 0
. Read more
fn is_zero(&self) -> bool
Returns true
if self
is equal to the additive identity.
impl<F: Float> One for Point4d<F>
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impl<F: Float> Add<Vector4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the +
operator
fn add(self, rhs: Vector4d<F>) -> Point4d<F>
The method for the +
operator
impl<F: Float> Sub<Vector4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the -
operator
fn sub(self, rhs: Vector4d<F>) -> Point4d<F>
The method for the -
operator
impl<F: Float> Mul<Vector4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the *
operator
fn mul(self, rhs: Vector4d<F>) -> Point4d<F>
The method for the *
operator
impl<F: Float> Div<Vector4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the /
operator
fn div(self, rhs: Vector4d<F>) -> Point4d<F>
The method for the /
operator
impl<F: Float> Add<Point4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the +
operator
fn add(self, rhs: Point4d<F>) -> Point4d<F>
The method for the +
operator
impl<F: Float> Sub<Point4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the -
operator
fn sub(self, rhs: Point4d<F>) -> Point4d<F>
The method for the -
operator
impl<F: Float> Mul<Point4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the *
operator
fn mul(self, rhs: Point4d<F>) -> Point4d<F>
The method for the *
operator
impl<F: Float> Div<Point4d<F>> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the /
operator
fn div(self, rhs: Point4d<F>) -> Point4d<F>
The method for the /
operator
impl<F: Float> Mul<F> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the *
operator
fn mul(self, rhs: F) -> Point4d<F>
The method for the *
operator
impl<F: Float> Div<F> for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the /
operator
fn div(self, rhs: F) -> Point4d<F>
The method for the /
operator
impl<F: Float> Neg for Point4d<F>
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type Output = Point4d<F>
The resulting type after applying the -
operator
fn neg(self) -> Point4d<F>
The method for the unary -
operator