# Struct nbez::Point2d
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pub struct Point2d<F: Float> { pub x: F, pub y: F, }

2-dimensional point

## Fields

`x: F`

`y: F`

## Methods

`impl<F: Float> Point2d<F>`

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`fn new(x: F, y: F) -> Point2d<F>`

Convenience method for creating a new instance of this struct. Fields of this function correspond to fields of the struct.

## Trait Implementations

`impl<F: Hash + Float> Hash for Point2d<F>`

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`fn hash<__HF: Hasher>(&self, __arg_0: &mut __HF)`

Feeds this value into the state given, updating the hasher as necessary.

`fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher`

1.3.0

Feeds a slice of this type into the state provided.

`impl<F: Ord + Float> Ord for Point2d<F>`

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`fn cmp(&self, __arg_0: &Point2d<F>) -> Ordering`

This method returns an `Ordering`

between `self`

and `other`

. Read more

`impl<F: PartialOrd + Float> PartialOrd for Point2d<F>`

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`fn partial_cmp(&self, __arg_0: &Point2d<F>) -> Option<Ordering>`

This method returns an ordering between `self`

and `other`

values if one exists. Read more

`fn lt(&self, __arg_0: &Point2d<F>) -> bool`

This method tests less than (for `self`

and `other`

) and is used by the `<`

operator. Read more

`fn le(&self, __arg_0: &Point2d<F>) -> bool`

This method tests less than or equal to (for `self`

and `other`

) and is used by the `<=`

operator. Read more

`fn gt(&self, __arg_0: &Point2d<F>) -> bool`

This method tests greater than (for `self`

and `other`

) and is used by the `>`

operator. Read more

`fn ge(&self, __arg_0: &Point2d<F>) -> bool`

This method tests greater than or equal to (for `self`

and `other`

) and is used by the `>=`

operator. Read more

`impl<F: Eq + Float> Eq for Point2d<F>`

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`impl<F: PartialEq + Float> PartialEq for Point2d<F>`

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`fn eq(&self, __arg_0: &Point2d<F>) -> bool`

This method tests for `self`

and `other`

values to be equal, and is used by `==`

. Read more

`fn ne(&self, __arg_0: &Point2d<F>) -> bool`

This method tests for `!=`

.

`impl<F: Copy + Float> Copy for Point2d<F>`

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`impl<F: Clone + Float> Clone for Point2d<F>`

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`fn clone(&self) -> Point2d<F>`

Returns a copy of the value. Read more

`fn clone_from(&mut self, source: &Self)`

1.0.0

Performs copy-assignment from `source`

. Read more

`impl<F: Debug + Float> Debug for Point2d<F>`

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`impl<F: Default + Float> Default for Point2d<F>`

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`impl<F: Float> From<[F; 2]> for Point2d<F>`

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`impl<F: Float> Into<[F; 2]> for Point2d<F>`

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`impl<F: Float> Into<(F, F)> for Point2d<F>`

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`impl<F: Float> From<Vector2d<F>> for Point2d<F>`

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`impl<F: Float> AsRef<[F]> for Point2d<F>`

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`impl<F: Float> AsMut<[F]> for Point2d<F>`

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`impl<F: Float> Zero for Point2d<F>`

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`fn zero() -> Point2d<F>`

Returns the additive identity element of `Self`

, `0`

. Read more

`fn is_zero(&self) -> bool`

Returns `true`

if `self`

is equal to the additive identity.

`impl<F: Float> One for Point2d<F>`

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`impl<F: Float> Add<Vector2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `+`

operator

`fn add(self, rhs: Vector2d<F>) -> Point2d<F>`

The method for the `+`

operator

`impl<F: Float> Sub<Vector2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `-`

operator

`fn sub(self, rhs: Vector2d<F>) -> Point2d<F>`

The method for the `-`

operator

`impl<F: Float> Mul<Vector2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `*`

operator

`fn mul(self, rhs: Vector2d<F>) -> Point2d<F>`

The method for the `*`

operator

`impl<F: Float> Div<Vector2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `/`

operator

`fn div(self, rhs: Vector2d<F>) -> Point2d<F>`

The method for the `/`

operator

`impl<F: Float> Add<Point2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `+`

operator

`fn add(self, rhs: Point2d<F>) -> Point2d<F>`

The method for the `+`

operator

`impl<F: Float> Sub<Point2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `-`

operator

`fn sub(self, rhs: Point2d<F>) -> Point2d<F>`

The method for the `-`

operator

`impl<F: Float> Mul<Point2d<F>> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `*`

operator

`fn mul(self, rhs: Point2d<F>) -> Point2d<F>`

The method for the `*`

operator

`impl<F: Float> Div<Point2d<F>> for Point2d<F>`

[src]

`type Output = Point2d<F>`

The resulting type after applying the `/`

operator

`fn div(self, rhs: Point2d<F>) -> Point2d<F>`

The method for the `/`

operator

`impl<F: Float> Mul<F> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `*`

operator

`fn mul(self, rhs: F) -> Point2d<F>`

The method for the `*`

operator

`impl<F: Float> Div<F> for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `/`

operator

`fn div(self, rhs: F) -> Point2d<F>`

The method for the `/`

operator

`impl<F: Float> Neg for Point2d<F>`

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`type Output = Point2d<F>`

The resulting type after applying the `-`

operator

`fn neg(self) -> Point2d<F>`

The method for the unary `-`

operator